![]() ![]() This takes the feel of the levels beyond appealingly old-school and, nowadays, into the realms of the lame. But it's disappointing to find that in these days of curved-surface support, Tomb Raider insists on sticking to levels built on relentlessly square tiles. The levels, ranging from the usual catacombs under the streets of Rome to a German U-Boat, skyscrapers and haunted Irish islands, are pleasantly diverse, and again there's good variety in the textures and enemies. ![]() Surely, after all these years, someone at Core has figured out a way to sort these problems out? Guess they must have more important things to do. It is disappointing, though, that old familiar problems are still evident - Lara still does the old favourite "half-standing-in-the-wall" move, and when picking up items from the ground, you must be irritatingly precise. Though the other inhabitants of Lara's world look like bizarre square-limbed freaks, they've been like that for so long it's easy to accept this as a style decision. It runs well in high resolutions, and the texture work in particular is excellent - very crisp and rich-looking. There's no doubt that, for a dating engine, Chronicles looks great. And as tales of " Tomb Raider: Next Generation " start to leak out from Core's offices, are they simply marking time with this new release?Īs Lara appeared to die at the end of the preceding instalment, Tomb Raider: The Last Revelation, this episode features a number of incidents from her past brought together into one game, plus the normal extra moves - and, this time, a level editor for good measure. ![]() Since then, the series has slid gradually into mediocrity - as the standard for games moves on, Tomb Raider has stayed disappointingly static. Strange to think now that when the original Tomb Raider game was released, it was considered to be at the height of the action genre. ![]()
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